Bug Title
Baking is not seamless between adjacent parcels
Parcel ID or link to place in world (if applicable)
- location: Cryptovoxels
What you see
Create a build that spans two adjacent parcels. Bake lightmap on both parcels. You will see that in the middle of the build, the lightmap has a seam.
What you expect to see
The baking should be seamless – the parcel lightmap should take into account the geometry of the adjacent parcel, rather than behaving as if it did not exist.
Was being worked on a year ago, any way this can be moved up the queue again? Thank you