Baking is not seamless between adjacent parcels
- location: Cryptovoxels
Create a build that spans two adjacent parcels. Bake lightmap on both parcels. You will see that in the middle of the build, the lightmap has a seam.
The baking should be seamless – the parcel lightmap should take into account the geometry of the adjacent parcel, rather than behaving as if it did not exist.
Was being worked on a year ago, any way this can be moved up the queue again? Thank you