Baking is not seamless between adjacent parcels

Bug Title

Baking is not seamless between adjacent parcels

Parcel ID or link to place in world (if applicable)

What you see

Create a build that spans two adjacent parcels. Bake lightmap on both parcels. You will see that in the middle of the build, the lightmap has a seam.

What you expect to see

The baking should be seamless – the parcel lightmap should take into account the geometry of the adjacent parcel, rather than behaving as if it did not exist.

Was being worked on a year ago, any way this can be moved up the queue again? Thank you